179 lines
5.7 KiB
Markdown
179 lines
5.7 KiB
Markdown
---
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sidebar_position: 6
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---
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# Command plugins
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MycroForge has a plugin system that allows you to extend the CLI with your own commands.
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This section will guide you through the process of creating your own extension to the `m4g` command.
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MycroForge is written in C# sharp and this is the same for plugins, so decent knowledge about `C#` & `.NET` is required.
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In this tutorial we will create a command plugin that extens the `m4g` command with a `dotenv` sub command.
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What this command will do is generate a `.env` file in the current directory and print a message to the console.
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## Setup
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To start creating command plugins for MycroFroge, make sure you've added the devdisciples package repository.
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This can be done by running the following command.
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```
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dotnet nuget add source --name devdisciples https://git.devdisciples.com/api/packages/devdisciples/nuget/index.json
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```
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Run the following command to add the `MycroForge.PluginTemplate.Package`.
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```
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dotnet add package --source devdisciples --version 1.0.0 MycroForge.PluginTemplate.Package
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```
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## Initialize a plugin package
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Generate a template plugin project by running the following command.
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```
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m4g plugin init My.Dotenv.Plugin
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```
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This should generate the following folder structure.
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```
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My.Dotenv.Plugin
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┣ 📜HelloWorldCommand.cs
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┣ 📜HelloWorldCommandPlugin.cs
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┗ 📜My.Dotenv.Plugin.csproj
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```
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Rename the following files. Also rename the classes in these files, the easiest way in `vscode` is to right click the class name and select the `Rename symbol` action. Note that this action does not (necessarily) rename the files!
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```
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HelloWorldCommand.cs => DotenvCommand.cs
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HelloWorldCommandPlugin.cs => DotenvCommandPlugin.cs
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```
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Modify `Name` property in `DotenvCommandPlugin.cs`.
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```cs
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// Before
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public class DotenvCommandPlugin : ICommandPlugin
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{
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public string Name => "My.Plugin";
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public void RegisterServices(IServiceCollection services)
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{
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services.AddScoped<ISubCommandOf<RootCommand>, HelloWorldCommand>();
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}
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}
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// After
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public class DotenvCommandPlugin : ICommandPlugin
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{
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public string Name => "My.Dotenv.Plugin";
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public void RegisterServices(IServiceCollection services)
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{
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services.AddScoped<ISubCommandOf<RootCommand>, HelloWorldCommand>();
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}
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}
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```
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Modify `DotenvCommand.cs`.
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```cs
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// Before
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public class DotenvCommand : Command, ISubCommandOf<RootCommand>
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{
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private readonly Argument<string> NameArgument =
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new(name: "name", description: "The name of the person to greet");
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private readonly Option<bool> AllCapsOption =
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new(aliases: ["-a", "--all-caps"], description: "Print the name in all caps");
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private readonly ProjectContext _context;
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public DotenvCommand(ProjectContext context) :
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base("hello", "An example command generated by dotnet new using the m4gp template")
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{
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_context = context;
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AddArgument(NameArgument);
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AddOption(AllCapsOption);
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this.SetHandler(ExecuteAsync, NameArgument, AllCapsOption);
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}
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private async Task ExecuteAsync(string name, bool allCaps)
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{
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name = allCaps ? name.ToUpper() : name;
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await _context.CreateFile("hello_world.txt",
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$"Hello {name}!",
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"This file was generated by your custom command!"
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);
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}
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}
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// After
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public class DotenvCommand : Command, ISubCommandOf<RootCommand>
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{
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private readonly Argument<string> VarsArgument =
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new(name: "vars", description: "Env vars to include in the .env file separated by ';'");
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private readonly Option<bool> PrintOption =
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new(aliases: ["-o", "--overwrite"], description: "Overwrite the .env file if it exists");
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private readonly ProjectContext _context;
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public DotenvCommand(ProjectContext context) :
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// dotenv = the name of the sub command that will be added to the m4g command
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base("dotenv", "Generate a .env file in the current directory")
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{
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_context = context;
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AddArgument(VarsArgument);
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AddOption(PrintOption);
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this.SetHandler(ExecuteAsync, VarsArgument, PrintOption);
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}
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private async Task ExecuteAsync(string vars, bool overwrite)
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{
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var path = Path.Join(Environment.CurrentDirectory, ".env");
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if (File.Exists(path))
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{
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if (overwrite)
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{
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await _context.WriteFile(".env", content);
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return;
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}
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Console.WriteLine($"File {path} already exists, add the -o or --overwrite flag to overwrite it.");
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}
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var content = string.Join(Environment.NewLine, vars.Split(';'));
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await _context.CreateFile(".env", content);
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}
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}
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```
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## Install the plugin
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Open a terminal an make sure you're in the root directory of the plugin, i.e. the `My.Dotenv.Plugin` folder.
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Run the following command to install the plugin.
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```
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m4g plugin install --platform <platform=linux_arm|linux_arm64|linux_x64|osx_arm64|osx_x64>
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```
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Make sure to choose the right platform option for your machine.
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If everything went well then running `m4g` should now also show a `dotenv` command.
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## Test the plugin
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Try running `m4g dotenv "FIRSTNAME=JOHN;LASTNAME=JOE"`, this should generate a `.env` in the current directory with the vars you specified.
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## Uninstall the plugin
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Uninstall the plugin by running `m4g plugin install My.Dotenv.Plugin`.
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## Resources
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For examples of how the core commands are implemented, you can take a look at the commands in the [MycroForge.CLI.Commands](https://git.devdisciples.com/devdisciples/mycroforge/src/branch/main/MycroForge.CLI/Commands) namespace.
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The MycroForge.CLI project uses [SystemCommand.Line](https://learn.microsoft.com/en-us/dotnet/standard/commandline/get-started-tutorial) for the CLI support, check out the Microsoft documentation for more info.
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